C++
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TBM_ActionGameMinimapWidget
TBM
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Minimap that dynamically updates zoom and tilt based on player speed |
C++
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TBM_BlipMarkerWidget
TBM
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Shows a marker blip with a number |
C++
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TBM_BlipQueryWidget
TBM
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Allows cycling through the owner player's blip queries (to display different sets of blips) |
C++
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TBM_BlipTargetWidget
TBM
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Blip that indicates a target. Changes shape depening on whether the target is below, level or above the player |
C++
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TBM_BlipTransformInterface | ## UInterface cannot be documented ## |
C++
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TBM_BlipWaypointWidget
TBM
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Shows a waypoint blip that is created by the user by clicking on the menu map widget |
C++
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TBM_BlipWidget
TBM
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Customized blip widget |
C++
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TBM_DeveloperSettings (Tile Based Minimap)
TBM
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TBM Plugin settings |
C++
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TBM_GPSWidget
TBM
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Displays the GPS route on the minimap |
C++
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TBM_GridTriggerBox
TBM
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A box used to register minimap grids (levels). If a player enters a registered grid their displayed grid changes |
C++
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TBM_MarkerBlipComponent
TBM
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Adds a dynamic blip with optional 3D marker above the owner |
C++
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TBM_MenuMapWidget
TBM
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Widget showing a big menu map with interactable blips |
C++
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TBM_MinimapWidget
TBM
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Base class for map widgets |
C++
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TBM_PlayerBlipComponent
TBM
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Manages player related blips, should be added to PlayerState for proper replication |
C++
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TBM_PlayerState
TBM
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Exposes player unique ID for correct player blip replication |
C++
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TBM_ReplicationProxyComponent
TBM
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Handles TBM replication. Replicates blips and goals |
C++
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TBM_StaticBlipComponent
TBM
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The component simply wraps the subsystems add blip functions so it's usually better to use them directly It can be useful as a way to place icons around your level however. Transform (location, rotation and scale) is sourced from the component or it's owner |
C++
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TBM_Subsystem (Tile Based Minimap Subsystem)
TBM
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TBM Subsystem is the central managing point of the plugin - collects grid and blip data - manages blips (icons) which then map widgets use as source for adding blip widgets - keeps track of blip queries per player (used to filter displayed blips) - keeps track of registered grids (for dynamic grid switching) - shows/hides zones (used to highlight specific parts of the level on the map widgets) - keeps track of the blips that specific players use as GPS target |
C++
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TBM_TileGridDebugWidget
TBM
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Debug widget showing currently loaded tiles |
C++
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TBM_TileGridMaterialWidget
TBM
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Uses simple UImage widgets to display the grid. Transform is calculated through it's materials |
C++
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TBM_TileGridPanelWidget
TBM
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Uses uniform grid panel to display the grid Should be used for grids that can be interacted with (like menu map widgets) |
C++
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TBM_TileGridWidget
TBM
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Base class responsible for loading and displaying the minimap tiles in a grid |
C++
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TBM_TileRenderer
TBM
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Renders and saves radar tiles onto the disk |
C++
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TBM_ZoneBlipComponent
TBM
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Adds a blip that shows areas on the map based on the box dimensions |
TBM Blip Client Transform
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Client side information about replicated blip transform
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Properties:
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TBM Blip Data Basic
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Holds the core blip data. Can be used for static blips
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Properties:
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TBM Blip Data Dynamic
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Dynamic blip. Location and rotation is optionally sourced from the specified object
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Properties:
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TBM Blip Query
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Used to query blips that should be displayed on the minimap.
This is useful for hiding/showing certain blips that match tag query (eg. the user can hide blips in menu map widget).
Each query is identified by a tag.
SetupTag query is based on blip setup tags (FTBM_BlipSetupInfo->Tags).
InstanceTag query is based on an actual blip instance (FTBM_BlipBasic->BlipDataBasic->InstanceTags).
The SetupTag query is applied first then the InstanceTag query is applied afterwards.
Calling Update functions with empty tags will reset the tags to the specified default ones
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Properties:
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TBM Blip Setup Info
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TBM Blip Setup Info
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Properties:
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TBM Blip Widget Context
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Holds data about an actual blip image inside a minimap widget
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Properties:
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TBM Effects Info
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TBM Effects Info
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Properties:
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TBM GPSGoal
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GPS Goal points to the blip we want to draw GPS route to
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Properties:
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TBM GPSStatic Path
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Similar to goal but only draws a static predefined route
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Properties:
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TBM GPSVisuals
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GPS
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Properties:
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TBM Grid Transform
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Runtime info about the grid widget in a minimap widget
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Properties:
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TBM Key Bindings
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TBM Key Bindings
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Properties:
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TBM Menu Map Key Bindings
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TBM Menu Map Key Bindings
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Properties:
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TBM Menu Map Settings
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TBM Menu Map Settings
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Properties:
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TBM Minimap Info
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TBM Minimap Info
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Properties:
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TBM Minimap Per Widget Info
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TBM Minimap Per Widget Info
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Properties:
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TBM Minimap Settings
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Minimap widget settings
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Properties:
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TBM Minimap Speed Settings
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Dynamic speed and tilt settings
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Properties:
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TBM Radar Color Mapping
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TBM Radar Color Mapping
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Properties:
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TBM Radar Colors
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Color data assigned to a primitive
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Properties:
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TBM Tile Grid Info
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MINIMAP
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Properties:
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ETBM_BlipReplicationType
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ETBM Blip Replication Type
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NotReplicated Static Dynamic RepClientSide ETBM_MAX (ETBM MAX) |
ETBM_BlipSourceDestroyHandling
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Defines what to do with a blip if it's source location component is destroyed/streamed out (dynamic blips)
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KeepLastLocation InitialLocation Remove ETBM_MAX (ETBM MAX) |
ETBM_BlipType
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BLIPS
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FixedUI World Area ETBM_MAX (ETBM MAX) |
ETBM_MenuMapPanningState
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ETBM Menu Map Panning State
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NotPanning MousePanning KeyPannning ETBM_MAX (ETBM MAX) |
ETBM_MinimapRotationDirection
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ETBM Minimap Rotation Direction
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nY (Negative Y) X (Positive X) nX (Negative X) Y (Positive Y) ETBM_MAX (ETBM MAX) |
ETBM_MinimapRotationMode
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ETBM Minimap Rotation Mode
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Fixed Rotating ETBM_MAX (ETBM MAX) |
ETBM_MinimapShape
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ETBM Minimap Shape
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Circle Rectangle Num ETBM_MAX (ETBM MAX) |
ETBM_PlayerBlipReplicationMethod
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ETBM Player Blip Replication Method
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UniqueNetId PlayerId PlayerName ETBM_MAX (ETBM MAX) |