IDS2_API_Reference > IDSSubsystem (Instance Damage Subsystem)

IDSSubsystem (Instance Damage Subsystem)

Class Details

Defined in: Public/IDSSubsystem.h

Hierarchy: Object > Subsystem > WorldSubsystem > IDSSubsystem (Instance Damage Subsystem)

Description

Central managing point of the plugin

Properties

TMap DamageInfo Damage info per damage asset (eg. collected from the plugin settings data table)
FIDSSubsystemTickFunction IDSTickFunction Tick function for this subsystem
float CustomTimeDilation Time dilation for this subsystem tick
float RespawnTimer
float RemovalTimer

Nodes

Add Damage Setup
Add Damage Setups from Table
Can Switch to Destructible
Find Destructible
Force Visibility Update
Get Cached Transform
Get Client Proxy Instance
Get Damage Asset from Proxy
Get Damage Setup
Get Data to Save
Get Destructible Info
Get Destructible Networking Mode
Get Destruction Object Info
Get Proxy
Get Proxy Hash
Get Proxy Instance Damage
Get Proxy Instance Transform
Get Removal Distance
Get Respawn Distance
Get from Destructible Pool
Has Damage Authority
Has Damage Setup
Hide Proxy Instance
Is Debug On
Is Proxy Instance Hidden
Is Proxy Instance Hidden Direct
Is Proxy Instance Valid
Is Proxy Registered
Is Respawn Spot Blocked
Load from Saved Data
Make Proxy Instance
Mark Destruction Body List Dirty
Proxy Begin Overlap
Proxy Hit
Proxy Instance Take Damage
Proxy Take Generic Damage
Proxy Take Point Damage
Proxy Take Radial Damage
Register Destruction Object
Register Proxy
Register Replicated Proxy Mapping
Remove Destructibles After Timeout
Reset Proxy Instance Damage
Reset System
Respawn Instances
Respawn Single Instance
Set Proxy Instance Damage
Show Proxy Instance
Show Proxy Instances Single Mesh
Swap Proxy
Swap Proxy from Hit
Toggle Debug
Unregister Destruction Object
Unregister Proxy
Unregister Replicated Proxy Mapping