Registers the object as destruction object.
Registration allows for:
- filtering which components and body instances can cause destruction
- custom proxy detection not requiring overlap event generation both on the object and proxies
- definition of how much force is needed to trigger destructible spawn (ie. prevent the player's car from causing destruction at slightest hits)
- simulated destruction for network simulated proxies
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In
Exec
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Target
Instance Damage Subsystem Object Reference
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Object
Object Reference
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Params
IDSDestruction Object Params Structure
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Out
Exec
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