Defined in: Public/TBM_GridTriggerBox.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_GridTriggerBox
A box used to register minimap grids (levels). If a player enters a registered grid their displayed grid changes
FGameplayTag | GridtoRegister | Grid to Register: The tag of the grid to register |
FDataTableRowHandle | GridtoRegisterfromTable | Grid to Register from Table: Instead of a tag. register the grid by a data table reference. The grid info will be automatically added to the subsystem. NOTE: grid tag needs to be empty to use this |