Defined in: Public/TBM_GridTriggerBox.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_GridTriggerBox
A box used to register minimap grids (levels). If a player enters a registered grid their displayed grid changes
bool | Enabled | Whether this trigger should be registered |
FGameplayTag | GridtoRegister | The tag of the grid to register |
FDataTableRowHandle | GridtoRegisterfromTable | Instead of a tag register the grid by a data table reference. The grid info will be automatically added to the subsystem. NOTE: grid tag needs to be empty to use this |
FTBM_RegisteredGrid | GridRegisterInfo | The actual info that will be registered withing the subsystem, the grid name is filled depending on which method above is used |
bool | AutoFillTriggerInfo | Whether to fill the trigger info automatically on the component's BeginPlay |