TBM2_API_Reference > TBM_GridTriggerBox

TBM_GridTriggerBox

Class Details

Defined in: Public/TBM_GridTriggerBox.h

Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_GridTriggerBox

Description

A box used to register minimap grids (levels). If a player enters a registered grid their displayed grid changes

Properties

bool Enabled Whether this trigger should be registered
FGameplayTag GridtoRegister The tag of the grid to register
FDataTableRowHandle GridtoRegisterfromTable Instead of a tag register the grid by a data table reference. The grid info will be automatically added to the subsystem. NOTE: grid tag needs to be empty to use this
FTBM_RegisteredGrid GridRegisterInfo The actual info that will be registered withing the subsystem, the grid name is filled depending on which method above is used
bool AutoFillTriggerInfo Whether to fill the trigger info automatically on the component's BeginPlay

Nodes