TBM2_API_Reference > TBM_MarkerBlipComponent

TBM_MarkerBlipComponent

Class Details

Defined in: Public/Extras/TBM_MarkerBlipComponent.h

Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > MeshComponent > StaticMeshComponent > TBM_MarkerBlipComponent

Adds a dynamic blip with optional 3D marker above the owner

Properties

FVector AdditionalMarkerOffset Additional Marker Offset: Offset of the marker 3D mesh
bool AddonBeginPlay Add on Begin Play: Whether to spawn the blip on BeginPlay
FName AlternativeName Alternative Name: Used if blip tag is empty. If this is also empty component path name is used
TObjectPtr<USceneComponent> AttachComponent Attach Component: The component to attach the marker to
FName AttachSocket
FTBM_BlipDataBasic BlipDataBasic
FTBM_BlipDataDynamic BlipDataDynamic
FGameplayTag BlipTag Blip Tag: Blip name as a tag
int32 MarkerColorCustomPrimitiveIndex Marker Color Custom Primitive Index: Used to pass the blip color the to marker's mesh material
TObjectPtr<UStaticMesh> MarkerMesh
bool RemoveonEndPlay Remove on End Play: Whether to remove the blip on EndPlay

Nodes

Add Blip
Adjust Marker Position
Event Adjust Marker Position
Event Find Attach Component
Event Update Color
Find Attach Component
Remove Blip
Update Color