Defined in: Public/Extras/TBM_MarkerBlipComponent.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > MeshComponent > StaticMeshComponent > TBM_MarkerBlipComponent
Adds a dynamic blip with optional 3D marker above the owner
| FGameplayTag | BlipTag | Blip name as a tag |
| FName | AlternativeName | Used if blip tag is empty. If this is also empty component path name is used |
| FTBM_BlipDataBasic | BlipDataBasic | |
| FTBM_BlipDataDynamic | BlipDataDynamic | |
| TObjectPtr<UStaticMesh> | MarkerMesh | |
| FVector | AdditionalMarkerOffset | Offset of the marker 3D mesh |
| bool | AddonBeginPlay | Whether to spawn the blip on BeginPlay |
| bool | RemoveonEndPlay | Whether to remove the blip on EndPlay |
| TObjectPtr<USceneComponent> | AttachComponent | The component to attach the marker to |
| FName | AttachSocket | |
| int32 | MarkerColorCustomPrimitiveIndex | Used to pass the blip color the to marker's mesh material |
| Add Blip |
| Adjust Marker Position |
| Event Adjust Marker Position |
| Event Find Attach Component |
| Event Update Color |
| Find Attach Component |
| Remove Blip |
| Update Color |