TBM2_API_Reference > TBM_MarkerBlipComponent

TBM_MarkerBlipComponent

Class Details

Defined in: Public/Extras/TBM_MarkerBlipComponent.h

Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > MeshComponent > StaticMeshComponent > TBM_MarkerBlipComponent

Description

Adds a dynamic blip with optional 3D marker above the owner

Properties

FGameplayTag BlipTag Blip name as a tag
FName AlternativeName Used if blip tag is empty. If this is also empty component path name is used
FTBM_BlipDataBasic BlipDataBasic
FTBM_BlipDataDynamic BlipDataDynamic
TObjectPtr<UStaticMesh> MarkerMesh
FVector AdditionalMarkerOffset Offset of the marker 3D mesh
bool AddonBeginPlay Whether to spawn the blip on BeginPlay
bool RemoveonEndPlay Whether to remove the blip on EndPlay
TObjectPtr<USceneComponent> AttachComponent The component to attach the marker to
FName AttachSocket
int32 MarkerColorCustomPrimitiveIndex Used to pass the blip color the to marker's mesh material

Nodes

Add Blip
Adjust Marker Position
Event Adjust Marker Position
Event Find Attach Component
Event Update Color
Find Attach Component
Remove Blip
Update Color