Defined in: Public/Extras/TBM_MarkerBlipComponent.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > MeshComponent > StaticMeshComponent > TBM_MarkerBlipComponent
Adds a dynamic blip with optional 3D marker above the owner
FVector | AdditionalMarkerOffset | Additional Marker Offset: Offset of the marker 3D mesh |
bool | AddonBeginPlay | Add on Begin Play: Whether to spawn the blip on BeginPlay |
FName | AlternativeName | Alternative Name: Used if blip tag is empty. If this is also empty component path name is used |
TObjectPtr<USceneComponent> | AttachComponent | Attach Component: The component to attach the marker to |
FName | AttachSocket | |
FTBM_BlipDataBasic | BlipDataBasic | |
FTBM_BlipDataDynamic | BlipDataDynamic | |
FGameplayTag | BlipTag | Blip Tag: Blip name as a tag |
int32 | MarkerColorCustomPrimitiveIndex | Marker Color Custom Primitive Index: Used to pass the blip color the to marker's mesh material |
TObjectPtr<UStaticMesh> | MarkerMesh | |
bool | RemoveonEndPlay | Remove on End Play: Whether to remove the blip on EndPlay |
Add Blip |
Adjust Marker Position |
Event Adjust Marker Position |
Event Find Attach Component |
Event Update Color |
Find Attach Component |
Remove Blip |
Update Color |