Defined in: Public/TBM_MinimapWidget.h
Hierarchy: Object > Visual > Widget > UserWidget > TBM_MinimapWidget
Base class for map widgets
FName | ActiveGrid | Active Grid: Currently active minimap grid |
UBorder* | Background | Background: Optional map background |
TArray | BlipContexts | Blip Contexts: Blip information for this particular minimap widget (position, rotation, scale etc.) |
FTBM_GridTransform | GridTransform | Grid Transform: Current grid's transform info (position, rotation, zoom, tilt) |
FTBM_KeyBindings | KeyBindings | Key Bindings: Key bindings for blip interaction |
TSet | LoadedTiles | Loaded Tiles: Currently loaded minimap tiles |
UCanvasPanel* | MinimapCanvas | |
FVector2D | MinimapDimensions | Minimap Dimensions: Dimensions of the grid widget |
FTBM_MinimapSettings | MinimapSettings | Minimap Settings: SETTINGS |
float | MinimapTick | Minimap Tick: Update rate of the minimap. NOTE: to update the minimap every game tick set this variable to current delta time and call OnMinimapTick() afterwards |
FTimerHandle | MinimapTickTimerHandle | |
FVector2D | MinimapUISize | Minimap UISize: UI size of this minimap widget |
FVector | MinimapWorldLocation | Minimap World Location: Actual world location of the minimap. NOTE: could be different to the origin location if map panning is implemented |
FVector | OriginLocation | Origin Location: The source world location of the minimap eg. the player location |
FTBM_MinimapPerWidgetInfo | PerWidgetInfo | Per Widget Info: Cached info specified per widget parent class |
URetainerBox* | RetainerBox | Retainer Box: Used for minimap mask (circle, rectangle) |
UMaterialInstanceDynamic* | ShapeMaskDynamicMaterial | Shape Mask Dynamic Material: Current minimap mask material |
UTBM_TileGridWidget* | TileGridWidget | Tile Grid Widget: The container of the grid |
float | TileLoaderTick | Tile Loader Tick: Update rate of the tile loader NOTE: to update the loader every game tick set this variable to current delta time and call OnTileLoaderTick() afterwards |
FTimerHandle | TileLoaderTimerHandle | |
FVector2D | WorldDimensions | World Dimensions: World dimensions (Row&Column * TileWorldSize) |