Defined in: Public/Extras/TBM_PlayerBlipComponent.h
Hierarchy: Object > ActorComponent > TBM_PlayerBlipComponent
Manages player related blips, should be added to PlayerState for proper replication
| FTBM_BlipDataBasic | BlipDataBasicPlayer | |
| FTBM_BlipDataDynamic | BlipDataDynamicPlayer | |
| ETBM_PlayerBlipReplicationMethod | PrefferredBlipReplicationMethod | |
| bool | UseAlternativeRepMethodifPrefferedFails | |
| FGameplayTag | BlipTagNorth | |
| ETBM_MinimapRotationDirection | NorthDirection | |
| FTBM_BlipDataBasic | BlipDataBasicNorth | |
| FGameplayTag | BlipTagMarkerBase | Used as the base of the marker blip name so final blip name is BlipTagMarkerBase_XX where XX is the marker ID |
| int32 | MaxNumberedMarkerID | Max amount of numbered markers the player can add |
| FTBM_BlipDataBasic | BlipDataBasicMarker | |
| FGameplayTag | BlipTagWaypoint | |
| float | WaypointRadius | Waypoint removal range; if the player is within it the waypoint is automatically removed |
| FTBM_BlipDataBasic | BlipDataBasicWaypoint | |
| FGameplayTag | BlipTagSearchRadius | |
| FTBM_BlipDataBasic | BlipDataBasicSearchRadius | |
| FTBM_BlipDataDynamic | BlipDataDynamicSearchRadius | |
| bool | CanToggleBlipEffects | Whether the player can toggle blip effects. eg make blips sticky by clicking on them |
| FGameplayTag | BlipTagToggleEffect | The blip effect to switch the clicked blips to |
| FGameplayTagContainer | ToggleableEffects | The list of effects that the player can toggle |
| FTBM_BlipQuery | BlipQuery | Blip query setup. Allows the player to display different sets of blip on the menu map widget using the BlipQuery widget |
| TObjectPtr<APawn> | ControlledPawn | |
| FName | PlayerBlipID | |
| FName | OldPlayerBlipID | |
| TArray | NumberedMarkerIDs | |
| bool | HasWaypoint | |
| bool | AdjustPositionAfterTeleport | |
| TMap | ToggledBlips | Keeps track of the blips that had their effects toggled. Tag is the original effect before change |
| FLinearColor | CachedCustomColor |