Defined in: Public/Extras/TBM_PlayerBlipComponent.h
Hierarchy: Object > ActorComponent > TBM_PlayerBlipComponent
Manages player related blips, should be added to PlayerState for proper replication
bool | AdjustPositionAfterTeleport | |
FTBM_BlipDataBasic | BlipDataBasicMarker | |
FTBM_BlipDataBasic | BlipDataBasicNorth | |
FTBM_BlipDataBasic | BlipDataBasicPlayer | |
FTBM_BlipDataBasic | BlipDataBasicSearchRadius | |
FTBM_BlipDataBasic | BlipDataBasicWaypoint | |
FTBM_BlipDataDynamic | BlipDataDynamicPlayer | |
FTBM_BlipDataDynamic | BlipDataDynamicSearchRadius | |
FTBM_BlipQuery | BlipQuery | Blip Query: Blip query setup. Allows the player to display different sets of blip on the menu map widget using the BlipQuery widget |
FGameplayTag | BlipTagMarkerBase | Blip Tag Marker Base: Used as the base of the marker blip name so final blip name is BlipTagMarkerBase_XX where XX is the marker ID |
FGameplayTag | BlipTagNorth | |
FGameplayTag | BlipTagSearchRadius | |
FGameplayTag | BlipTagToggleEffect | |
FGameplayTag | BlipTagWaypoint | |
FLinearColor | CachedCustomColor | |
bool | CanToggleBlipEffects | Can Toggle Blip Effects: Whether the player can toggle blip effects. eg make blips sticky by clicking on them |
TObjectPtr<APawn> | ControlledPawn | |
bool | HasWaypoint | |
int32 | MaxNumberedMarkerID | Max Numbered Marker ID: Max amount of numbered markers the player can add |
ETBM_MinimapRotationDirection | NorthDirection | |
TArray | NumberedMarkerIDs | |
FName | OldPlayerBlipID | |
FName | PlayerBlipID | |
ETBM_PlayerBlipReplicationMethod | PrefferredBlipReplicationMethod | |
TMap | ToggledBlips | Toggled Blips: Keeps track of the blips that had their effects toggled. Tag is the original non effect before change |
bool | UseAlternativeRepMethodifPrefferedFails | |
float | WaypointRadius | Waypoint Radius: Waypoint removal range; if the player is within it the waypoint is automatically removed |