TBM2_API_Reference > TBM_PlayerBlipComponent

TBM_PlayerBlipComponent

Class Details

Defined in: Public/Extras/TBM_PlayerBlipComponent.h

Hierarchy: Object > ActorComponent > TBM_PlayerBlipComponent

Description

Manages player related blips, should be added to PlayerState for proper replication

Properties

FTBM_BlipDataBasic BlipDataBasicPlayer
FTBM_BlipDataDynamic BlipDataDynamicPlayer
ETBM_PlayerBlipReplicationMethod PrefferredBlipReplicationMethod
bool UseAlternativeRepMethodifPrefferedFails
FGameplayTag BlipTagNorth
ETBM_MinimapRotationDirection NorthDirection
FTBM_BlipDataBasic BlipDataBasicNorth
FGameplayTag BlipTagMarkerBase Used as the base of the marker blip name so final blip name is BlipTagMarkerBase_XX where XX is the marker ID
int32 MaxNumberedMarkerID Max amount of numbered markers the player can add
FTBM_BlipDataBasic BlipDataBasicMarker
FGameplayTag BlipTagWaypoint
float WaypointRadius Waypoint removal range; if the player is within it the waypoint is automatically removed
FTBM_BlipDataBasic BlipDataBasicWaypoint
FGameplayTag BlipTagSearchRadius
FTBM_BlipDataBasic BlipDataBasicSearchRadius
FTBM_BlipDataDynamic BlipDataDynamicSearchRadius
bool CanToggleBlipEffects Whether the player can toggle blip effects. eg make blips sticky by clicking on them
FGameplayTag BlipTagToggleEffect The blip effect to switch the clicked blips to
FGameplayTagContainer ToggleableEffects The list of effects that the player can toggle
FTBM_BlipQuery BlipQuery Blip query setup. Allows the player to display different sets of blip on the menu map widget using the BlipQuery widget
TObjectPtr<APawn> ControlledPawn
FName PlayerBlipID
FName OldPlayerBlipID
TArray NumberedMarkerIDs
bool HasWaypoint
bool AdjustPositionAfterTeleport
TMap ToggledBlips Keeps track of the blips that had their effects toggled. Tag is the original effect before change
FLinearColor CachedCustomColor

Nodes

Add North Blip
Add Numbered Marker
Add Player Blip
Add Waypoint Blip
Can Toggle Effects
Event Add North Blip
Event Add Numbered Marker
Event Add Player Blip
Event Add Waypoint Blip
Event On Key Down
Event On Key Up
Event Teleport to Blip
Event Toggle Blip Effects
Event Unique IDUpdated
Event Update Pawn
Event Update Search Radius
Find Search Radius
Find Teleport Spot
Get Blip Transform
Get Color Override
Remove North Blip
Remove Numbered Marker Blip
Remove Player Blip
Remove Waypoint Blip
Should Stick Search to Player
Teleport Pawn
Teleport to Blip
Toggle Blip Effects
Unique IDUpdated
Update Pawn
Update Search Radius