TBM2_API_Reference > TBM_StaticBlipComponent

TBM_StaticBlipComponent

Class Details

Defined in: Public/Extras/TBM_StaticBlipComponent.h

Hierarchy: Object > ActorComponent > SceneComponent > TBM_StaticBlipComponent

The component simply wraps the subsystems add blip functions so it's usually better to use them directly It can be useful as a way to place icons around your level however. Transform (location, rotation and scale) is sourced from the component or it's owner

Properties

bool AddonBeginPlay Add on Begin Play: Whether to spawn the blip on BeginPlay
FName AlternativeName Alternative Name: Used if blip tag is empty. If this is also empty component path name is used
FTBM_BlipDataBasic BlipDataBasic
FGameplayTag BlipTag Blip Tag: Blip name as a tag
bool RemoveonEndPlay Remove on End Play: Whether to spawn the blip on BeginPlay
bool UseOwnerLocation Use Owner Location: If true the blip uses the component's owner actor location; if false the component's location

Nodes

Add Blip
Remove Blip