Defined in: Public/Extras/TBM_StaticBlipComponent.h
Hierarchy: Object > ActorComponent > SceneComponent > TBM_StaticBlipComponent
The component simply wraps the subsystems add blip functions so it's usually better to use them directly It can be useful as a way to place icons around your level however. Transform (location, rotation and scale) is sourced from the component or it's owner
bool | AddonBeginPlay | Add on Begin Play: Whether to spawn the blip on BeginPlay |
FName | AlternativeName | Alternative Name: Used if blip tag is empty. If this is also empty component path name is used |
FTBM_BlipDataBasic | BlipDataBasic | |
FGameplayTag | BlipTag | Blip Tag: Blip name as a tag |
bool | RemoveonEndPlay | Remove on End Play: Whether to spawn the blip on BeginPlay |
bool | UseOwnerLocation | Use Owner Location: If true the blip uses the component's owner actor location; if false the component's location |
Add Blip |
Remove Blip |