Defined in: Public/Extras/TBM_ZoneBlipComponent.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_ZoneBlipComponent
Adds a blip that shows areas on the map based on the box dimensions
| FGameplayTagContainer | TriggerTags | The zone will be visible when a recieved tag is inside this container |
| FTBM_BlipDataBasic | BlipDataBasic | |
| TMap | ColorbyTag | Actual colors assigned for a recieved color tag |
| FName | UniqueBlipName | Unique autogenerated name of the zone blip itself |
| FGameplayTagContainer | RecievedColorTags | |
| FGameplayTag | BestColorTag |
| AddBlip |
| Event FindBestColorTag |
| Event OnZoneHidden |
| Event OnZoneShown |
| Event UpdateColor |
| FindBestColorTag |
| RemoveBlip |
| UpdateColor |
| UpdateColorTagList |
| UpdateVisibility |