TBM2_API_Reference > TBM_ZoneBlipComponent

TBM_ZoneBlipComponent

Class Details

Defined in: Public/Extras/TBM_ZoneBlipComponent.h

Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_ZoneBlipComponent

Adds a blip that shows areas on the map based on the box dimensions

Properties

FGameplayTag BestColorTag
FTBM_BlipDataBasic BlipDataBasic
TMap ColorbyTag Color by Tag: Actual colors assigned for a recieved color tag
FGameplayTagContainer RecievedColorTags
FGameplayTagContainer TriggerTags Trigger Tags: The zone will be visible when a recieved tag is inside this container
FName UniqueBlipName Unique Blip Name: Unique autogenerated name of the zone blip itself

Nodes

Add Blip
Event Find Best Color Tag
Event On Zone Hidden
Event On Zone Shown
Event Update Color
Find Best Color Tag
Remove Blip
Update Color
Update Color Tag List
Update Visibility