Defined in: Public/Extras/TBM_ZoneBlipComponent.h
Hierarchy: Object > ActorComponent > SceneComponent > PrimitiveComponent > ShapeComponent > BoxComponent (Box Collision) > TBM_ZoneBlipComponent
Adds a blip that shows areas on the map based on the box dimensions
FGameplayTag | BestColorTag | |
FTBM_BlipDataBasic | BlipDataBasic | |
TMap | ColorbyTag | Color by Tag: Actual colors assigned for a recieved color tag |
FGameplayTagContainer | RecievedColorTags | |
FGameplayTagContainer | TriggerTags | Trigger Tags: The zone will be visible when a recieved tag is inside this container |
FName | UniqueBlipName | Unique Blip Name: Unique autogenerated name of the zone blip itself |
Add Blip |
Event Find Best Color Tag |
Event On Zone Hidden |
Event On Zone Shown |
Event Update Color |
Find Best Color Tag |
Remove Blip |
Update Color |
Update Color Tag List |
Update Visibility |